Prashant Jeloka
Director of Experience and Design, Rightpoint
Prashant Jeloka is a Design Director in Boston and enjoys digital experiences that are unconsciously memorable and stand the test of time. Currently Prashant is the Director of Experience and Design at Rightpoint, Boston.
In the past he has led design teams for Panera Bread, Fish Design, Sapient and AT&T. Over the last decade, his teams have created web and mobile experiences in technology, media, financial services, professional services and e-commerce. Sample clients include Wall Street Journal, Bain, Talbots, Fidelity Investments, State Street Corporation, Wiley Publishing and Burton Snowboards. Outside of client facing work, he has taught design courses at General Assembly nearing 1000 hours and occasionally speaks at design conferences.
At university, he remained a committed ‘undecided’, getting degrees in Computer Systems Engineering, Political Science and Business. In his free time, he likes to spend time with his friends and family.
Previously (14):
User Experience Design Bootcamp
Immerse yourself in a full day of user experience design fundamentals and walk away with an actual mobile prototype.
4 Times
Free Intro to UX Design
This hands-on class provides a foundational overview of the UX Design process from start to finish.
3 Times
UX in EdTech: Designing Good User Experiences for Learners and Educators
Speakers share examples of good, bad, and awful user experience and user interface design.
2 Times
User Experience Design Immersive
Launch a high-growth user experience design career. Build fluency in essential skills through this 12-week, full-time program.
2 Times
User Experience: The Good, the Bad & the Ugly
UX designers share examples of good, bad, and awful user experience and user interface design.
Back to School @ the BPL: Break into UX Design
At this event, learn what a User Experience Designer does, why it’s a critical role, and how backgrounds of all types can break into the field.
The Business of Design
Join us at GA Boston for the first of three lectures on the Who, What, Where, How, Why, and When of design content and creation.