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Otto is a UX Social Systems Designer who advocates for thoughtful interactions within games.
As a homegrown GA student himself, Otto has tackled roles within UX and Game Design alike. Some of the contract work he's currently working on include design and strategy for Dan Fornace's "Rivals of Aether".
When he's not designing, you can probably find him running, sketching, rotating between 2-5 game genres, or looking for someone to get Pho with.
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