Otto is a UX Social Systems Designer who advocates for thoughtful interactions within games.
As a homegrown GA student himself, Otto has tackled roles within UX and Game Design alike. Some of the contract work he's currently working on include design and strategy for Dan Fornace's "Rivals of Aether".
When he's not designing, you can probably find him running, sketching, rotating between 2-5 game genres, or looking for someone to get Pho with.
User Experience Design Immersive
Launch a high-growth user experience design career. Build fluency in essential skills through this 12-week, full-time program.
Coffee Chat: Become a User Experience Designer
Join us for coffee and pastry to chat about how to become an User Experience Designer.
Game Design Foundations for Non-Programmers
You’ll learn how to understand and plan the mechanics of a game’s design, how these mechanics drive a dynamic play experience, and how to craft all of this into a compelling design