Mark Altosaar is the co-founder of LUL.IO, a startup that creates fun apps for students that help schools detect suicide risk. Their mission is to empathetically meet students where they are and radically change how mental health is seen and assessed. They are passionate about embracing technology and adamant not to simply take something old onto a new platform.
Prior to starting LUL.IO, Mark was a Manager in the Product Research Center at Philips Electronics in Hong Kong, where he represented the voice of the consumer throughout the product development cycle. He evolved project team mindsets from a focus on technology to a focus on consumers, user experience and market needs.
Before coming to Hong Kong, Mark was a Product Manager and User Experience Specialist at one of Canada’s top technology companies and led the development vision, UX research plan and marketing strategy for software used by 30 million people and launched a global digital content search and community website used by millions worldwide. As a result of his focus on UX, the website has received many international accolades. Mark was also a key contributor on a patent for remote collaboration using touch devices and a design patent for a touch user interface.
Startup Bootcamp Info Session
General Assembly is launching it's 3rd Startup Bootcamp over Chinese New Year. Come learn about it, and enjoy some drinks and snacks.
Transitioning into UX
This talk will examine the key roles, aptitudes and skills at the heart of UX and how to make the most of your background in exploring the art and science of UX.
Do you want to learn more about General Assembly's upcoming courses and what it's like to be a GA student? Join our instructors, students, alumni and staff for an open house.
Product Management for Startups: Lessons Learned from a Founder
Find out what it takes to get a product from its initial release to an established industry leader, how to determine a product/market fit and how to tell when you've succeeded.
Product Roadmap for Entrepreneurs: How To Make Something People Love
Learn key branding, market, and user experience principles to create a minimum viable product (MVP) that people will love.
Pitch Perfect: How to Get Your Audiences Excited About Your Product
This class will dissect successful pitches—and go into how to use storytelling techniques to perfect pitches to investors and better connect with your audience.
Designing Your First Wireframes
What is wireframing and how can it help you get better designs, faster? Learn how to use wireframes to sketch your ideas quickly—and save valuable time in the ideation process.
User Experience Design
Gain indispensable user experience design skills in this 10-week evening or 1-week accelerated course, on campus or online.
Intro to User Experience Design: Free Class
In this class we share industry knowledge and experience to build dedicated UX teams in your business and how to effectively sell UX to your clients.
In this ten-week course, students will learn to navigate the product cycle, from evaluating users and managing a roadmap to creating an MVP and developing metrics.