If you're new to prototyping or wireframing then this class is for you.
In this hands-on workshop students will be exposed to the mentality necessary to create great prototypes and get them in front of users as quickly as possible.
Students will gain an understanding of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move into Sketch & Figma.
The fundamentals covered in this class also prove useful for dealing with developers and agile teams.
This workshop is highly interactive with group activities and discussions throughout. To participate you will need to:
An overview of the web-based tools available
A chance to try out the various tools and compare the strengths of each
I am passionate UX leader with a drive to create amazing app based, online and 'back pocket' experiences that take the friction out of peoples everyday lives. By day, I work in Telstra's Enterprise Mobility team, I evangelise for and consult with the end users to understand their motivation and how they use technology, so that what we build is seamless, and creates real value in their businesses and lives.
My career has spanned working across a range of technology fields, from mobile hardware to delivering integrated solutions by bringing together best of breed digital tools and helping businesses make them work together. I like to believe that there's no problem that thoughtful, well considered design and bleeding edge technology can't improve!
We understand that, sometimes, plans change. If you can no longer make it to a class or workshop, please email us at least 7 days before the scheduled event date. No refunds will be given to cancellations made within a week of the class or workshop.
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