Monday, 30 May
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If you're new to prototyping or wireframing then this class is for you.
In this hands-on workshop, students will be exposed to the underlying principles and techniques necessary to create powerful prototypes and how to get them in front of users as quickly as possible. Students will learn to avoid rookie mistakes and to make the most of each phase of prototyping.
Students will gain an understanding of how to utilise the different tools cohesively to produce meaningful synergistic results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move into Sketch & Figma.
The fundamentals covered in this class also prove useful for dealing with developers and agile teams.
•An understanding of why we make prototypes and the desired outcomes
•An overview of the web-based tools available
•Hands-on practise with various tools and compare the strengths of each
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