Have an idea on how to create or improve a mobile or web app, but been frustrated trying to communicate it to others?
Enter Sketch. Unlike the bloated tools it replaces (see: Photoshop, Illustrator), Sketch is a simple, powerful design tool made specifically for those who design for screens. It has captured the UI/UX design world by storm—designers worldwide, including at leading companies like Google and Facebook, have already made the switch.
Why should you, the non-designer, care? Sketch lets you express your product ideas visually, with very little work. You’ll be able to vividly share your concepts with potential customers, collaborators, and investors.
In this hands-on class, we will take you from knowing nothing about design to creating your first clickable prototype and loading it on your mobile phone within 2 hours. (PS: While this class doesn’t assume any design background, existing UX/UI designers who want to make the switch to Sketch are most welcome.)
General Assembly’s classes, workshops & events are for recreational purposes and are not regulated by the bureau of proprietary school supervision.
If this class is recorded, students will be sent the recording link within 7 days after class completion by email. Students are encouraged to download and save any shared materials (worksheets, deck if applicable) during class for later reference as they are not be shared by email.
Simple prototyping methodology.
Basic prototyping with Sketch.
Sharing your ideas and creating a clickable wireframe with InVision. While we won’t review the advanced techniques professional designers use to create pixel-perfect designs in Sketch (just not enough time, unfortunately!), the foundation we build in class will enable you to explore these topics on your own with confidence.
Create a free trial Sketch account here.
You will need access to a laptop or computer with a working webcam and microphone as well as a strong internet connection.
This class will occur completely online using Zoom.
Class setup information will be emailed to all students signed up around 24 hours before (and again an hour before) your class launches.
Each individual class participant must have purchased a ticket
Chris graduated from Stonehill College with a BA of Fine Arts with a concentration in Graphic Design and immediately began pursuing his dream of delivering pizza while living in his parent's basement. He began his creative career at Wayfair, assisting with their transition from lesser-known online retailer CSN Stores to the globally recognized home goods and decor brand they are today. Chris spent the last 7 years working at tech/design agencies, Verndale and Rightpoint, where he worked on and directed design experiences for enterprise-level brands such as Stanley Tools, Honeywell, SeaWorld, Drexel University and many others. He currently works at Connelly Partners as a Senior Art Director.
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