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    Actionable Gamification: Beyond Points, Badges, and Leaderboards

    San Francisco Campus

    GA SF
    225 Bush Street, 5th Floor (East Entrance)
    San Francisco CA 94104

    Past Locations for this Class

    Actionable Gamification: Beyond Points, Badges, and Leaderboards | San Francisco

    San Francisco Campus

    GA SF
    225 Bush Street, 5th Floor (East Entrance)
    San Francisco CA 94104

    Past Locations for this Class

    About this class

    • How Gamification is Human-Focused Design

    • The 8 Core Drives of motivation

    • Differences between White Hat vs Black Hat Motivation, as well as Left Brain (Extrinsic Motivation) vs Right Brain (Intrinsic Motivation Core Drives)

    • Designing for the Four Phases of a Player’s Journey (Discovery, Onboarding, Scaffolding, Endgame), as well as for various Player Types (Achievers, Explorers, Socializers, Killers/Competitors).

    • How to turn a million “fun” ideas into a realistic and refined experience through Effect-Ease Feature Lists and Ugly Concept Wireframes.

    Takeaways

    • Understanding of how and why some engaging products can get users obsessed while others with better technology or prettier design fail to achieve traction.

    • Understanding of why most gamification campaigns fail and what's wrong with slapping on points, badges, and leaderboards.

    • Obtain a framework that breaks down motivation into 8 individually exclusive but mutually exhaustive Core Drives.

    • Besides learning how to engender motivation, understand the nature of that motivation via White Hat/Black Hat, Intrinsic/Extrinsic, long-term/short-term engagement designs.

    • A combination of game design, game dynamics, motivational psychology, behavioral economics, UX/UI, a bit of neuroscience, technology systems, and business applications that drive an ROI.

    Prereqs & Preparation

    • Bring a laptop that can takes notes, work with simple spreadsheets, internet enabled, and a design/wireframing software or just Powerpoint or Keynote.

    • Bring a problem you want to solve that relates to motivation. Define the “Desired Actions” of the behavior and how it relates to your business metrics.

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