AI-First Product Management
This course is designed to help learners build the product management skills companies are looking for today by blending proven PM practices with the power of AI.
Melbourne
Maize Wallin is a Melbourne based composer, a curator and creator of live art shows, as well as teaching Sound for Interactive Media, and Composition at the Australian Institute of Music. And consulting and guest lecturing at various other studios, events and universities.
When she isn't teaching, Maize works predominantly as a composer, sound designer in videogames. Maize's work has a strong focus on dynamic and adaptive audio systems, and novel experiences of musicianship. She is currently working with Wayward Strand, Glitchnap, Broken Rules, and her own small experiments.
Maize is also well known for creating the Game Art Melbourne Exhibition, co-directing Glitchmark's Holograph conference in 2014, musical instrument videogame series, CTRL_Coda, and Encounters by Microsoft Social NUI lab and VCA in 2015.
Maize's work has been shown extensively in prominent Melbourne galleries and museums, such as Arts Centre Melbourne, Fort Delta and the Ian Potter Museum of Art, and most recently as a resident of the Vienna MuseumsQuartier.
This course is designed to help learners build the product management skills companies are looking for today by blending proven PM practices with the power of AI.
This course is designed to prepare learners to use the most powerful Generative AI tools and apply the strategic frameworks needed to leverage them effectively and responsibly.
In this course, the learner will gain a hands-on introduction to data analytics and visualization using SQL and Tableau.
Join our global community of instructors and help shape the next generation of industry leaders — while moving your own career forward with proven subject matter expertise, leadership experience, and public speaking skills. Teach online or on campus, full-time or part-time.
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