While a graduate student at Georgia Institute of Technology, projects included animal-human interaction via technology with a focus on K9 law enforcement, an augmented reality STEM education application, proximity and step tracking wristbands for families, and a quantified self and smart home tool. Current research focus is on early prediction of working dog success through quantimetric data by integrating approaches from the fields of animal behavior and computer science. Was recently awarded the Wearable Computing Center Engagement Grant for ONSCENT a wearable scent detection system for working dogs. A founding member of the Animal-Computer Interaction Lab at Georgia Institute of Technology.
Prior to returning to academia, she worked with a variety of tech startups, including apps (primarily productivity, communication, and education), as well as both large and small educational institutions and retail organisations. Having done everything from product management, UX/UI, mobile app design, event planning, press outreach, MDM, and copywriting, she has set her sights on earning a PhD.
Mobile UX Fundamentals
Learn the types of prototypes, tools, and best practices for mobile.