Christina Wodtke is currently consulting, coaching and teaching at California College of the Arts, Stanford and General Assembly. Most recently, she led new product development and reinvention as a GM of Zynga.com at Zynga, was general manager of Social at MySpace, principal product manager at LinkedIn and senior director of design at Yahoo!. Christina also founded a startup where she developed the collaborative blogging tool PublicSquare; founded Boxes and Arrows, an on-line magazine of design; and co-founded the Information Architecture Institute.
User Experience Fundamentals
Learn about the basics of each of the four core disciplines of UX and how to utilize them in your own designs.
How to Teach New UX Designers
In this workshop, we'll give you the tools to work with junior designers, speak at conferences, and better share your knowledge with the tech community.
Understanding Information Architecture
User experience today goes beyond the web; learn how to structure the information within these experiences to support increasingly complex business goals and user needs.
User Experience Design Immersive
Ten weeks. All day. Monday through Friday. Learn the skills of a UX designer and put them to work while building a comprehensive portfolio.
The Mechanics of Game Design
Join us to hear how designing for emotion, irregular reward schedules and meaningful choices can make your site a pleasure for your users.
Women in Tech Series: A Fireside Chat with Christina Wodtke
We're inviting aspiring and veteran designers and businesswomen to hear Christina Wodtke speak about exciting her 16-year career in management and design.
User Experience Design
In this course, students learn to build wireframes, implement best practices for common design patterns and analyze business goals from a user perspective.
Design Your Way to Product/Market Fit
This is a hands-on workshop based on Steve Blank’s “Lean Launchpad” but put through the lens of design thinking and optimized for innovation.
Understanding User Experience workshop
An introductory workshop that gives students a UX framework in which to translate ideas to usable, compelling products.