UX for Wearables: Designing for Smart Watches
9

Saturday, 9 September

10 am – 5 pm SGT

GA Singapore, Spacemob

Level 3, 8 Claymore Hill, Spacemob
Singapore
$150 SGD
Regular Ticket
$150 SGD
Total

Questions? Read our FAQs

UX for Wearables: Designing for Smart Watches

Brandon Schmittling Photo


Senior Interaction Designer, Huge

9

Saturday, 9 September

10 am – 5 pm SGT

GA Singapore, Spacemob

Level 3, 8 Claymore Hill, Spacemob
Singapore
$150 SGD
Regular Ticket
$150 SGD
Total

Questions? Read our FAQs

About This Workshop

Get an overview of smartwatch apps and a walkthrough of the process behind designing your own apps for the Apple Watch. Students will learn about the underlying options and requirements for the Apple Watch and will break into teams to define users, decide on a feature set and illustrate key scenarios using paper prototyping.

This workshop was first presented by HUGE during SXSW 2016.

Takeaways

  • Get an understanding of smartwatch app trends and where design for wearables is headed
  • Apply UX design methodologies to a smartwatch app
  • Demonstrate your understanding of UX best practices by building functional prototypes
  • Work your way through a real-world project simulation

Prereqs & Preparation

Design background would be helpful but not necessary. Please bring your laptop for this class. Wearables, watches and Internet of Things devices are not required but could be helpful.

About the Instructor

Brandon Schmittling Photo

Senior Interaction Designer,
Huge

Refund Policy

We understand that, sometimes, plans change. If you can no longer make it to a class or workshop, please email us at least 7 days before the scheduled event date. No refunds will be given to cancellations made within a week of the class or workshop.

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