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Actionable Gamification: Beyond Points, Badges, and Leaderboards

Online Campus

Online
Anywhere
Online

Past Locations for this Class

Actionable Gamification: Beyond Points, Badges, and Leaderboards | Online

Online Campus

Online
Anywhere
Online

Past Locations for this Class

About this class

  • How Gamification is Human-Focused Design

  • The 8 Core Drives of motivation

  • Differences between White Hat vs Black Hat Motivation, as well as Left Brain (Extrinsic Motivation) vs Right Brain (Intrinsic Motivation Core Drives)

  • Designing for the Four Phases of a Player’s Journey (Discovery, Onboarding, Scaffolding, Endgame), as well as for various Player Types (Achievers, Explorers, Socializers, Killers/Competitors).

  • How to turn a million “fun” ideas into a realistic and refined experience through Effect-Ease Feature Lists and Ugly Concept Wireframes.

Takeaways

  • Understanding of how and why some engaging products can get users obsessed while others with better technology or prettier design fail to achieve traction.

  • Understanding of why most gamification campaigns fail and what's wrong with slapping on points, badges, and leaderboards.

  • Obtain a framework that breaks down motivation into 8 individually exclusive but mutually exhaustive Core Drives.

  • Besides learning how to engender motivation, understand the nature of that motivation via White Hat/Black Hat, Intrinsic/Extrinsic, long-term/short-term engagement designs.

  • A combination of game design, game dynamics, motivational psychology, behavioral economics, UX/UI, a bit of neuroscience, technology systems, and business applications that drive an ROI.

Prereqs & Preparation

  • Bring a laptop that can takes notes, work with simple spreadsheets, internet enabled, and a design/wireframing software or just Powerpoint or Keynote.

  • Bring a problem you want to solve that relates to motivation. Define the “Desired Actions” of the behavior and how it relates to your business metrics.

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