Brian has worked in the video game industry for over a decade - formerly with Nintendo, 17-BIT and Sierra Games. He’s been working in VR since 2015 and as a wheelchair user quickly saw the potential of VR…as well as the potential for accessibility problems. He is passionate about accessibility design, writing articles and speaking at events like VRDC2016 and GAConf about the subject.
Made in Seattle Week: Tech Day
We're turning our campus into a VR arcade! Join us for VR lightning talks and explore the VR arcade in our classrooms.