UX Fundamentals: Wireframing & Prototyping | Online
Dive into the mentality and tools to get your idea prototyped and in front of users as quickly as possible
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Atlanta
Annick Huber is a UX/UI Designer at Brightwell in Atlanta, where she’s responsible for the design of the product "Brightwell Navigator". She got her Bachelors in Illustration from SCAD, and worked in animation and game development for a few years. In 2015, she chose to focus on UX Design and pursued a Masters in Human-Computer Interaction at GA Tech. She worked at the design agency AKQA before joining Brightwell, a FinTech company that provides services to crew workers on cruise ships. She loves learning and keeps looking for opportunities to deepen her knowledge of varying topics. Her favorite part of the design process is prototyping and testing. She also enjoys games, drawing, and playing with her 2 cats.
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