509 7th Street NW, 3rd Floor
Washington D.C. 20004
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Have an idea on how to create or improve a mobile or web app, but been frustrated trying to communicate it to others?
Enter Sketch. Unlike the bloated tools it replaces (see: Photoshop, Illustrator), Sketch is a simple, powerful design tool made specifically for those who design for screens. It has captured the UI/UX design world by storm—designers worldwide, including at leading companies like Google and Facebook, have already made the switch.
Why should you, the non-designer, care? Sketch lets you express your product ideas visually, with very little work. You’ll be able to vividly share your concepts with potential customers, collaborators, and investors.
In this hands-on class, we will take you from knowing nothing about design to creating your first clickable prototype and loading it on your mobile phone within 2 hours. (PS: While this class doesn’t assume any design background, existing UX/UI designers who want to make the switch to Sketch are most welcome.)
This class provides an overview of:
Simple prototyping methodology. Basic prototyping with Sketch. Sharing your ideas and creating a clickable wireframe with InVision.
While we won’t review the advanced techniques professional designers use to create pixel-perfect designs in Sketch (just not enough time, unfortunately!), the foundation we build in class will enable you to explore these topics on your own with confidence.
Please bring your Mac laptop with you; this is a very hands-on class. While we love our PC friends, Sketch is Mac-only at the moment.
Please download a free trial to Sketch 3 and sign up for a free InVision account before class starts.
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