No one could have guessed what was on Mark Zuckerberg's mind when Facebook acquired Oculus for $2 billion back in 2014. A year later, when 360 videos became a newsfeed feature on Facebook's wall and Google Cardboards shipped over 5 million internationally, Virtual Reality finally became a buzzword across industries and investors.
Virtual Reality is now all the rage with new cameras to record, new devices and apps to watch VR across every vertical. This entirely new medium has re-written all the rules around directing, editing, sound design, and more. This introductory class will elucidate the hype behind the 360 technology, Virtual Reality and other players in the game such as CG, Animation and Gaming — lastly and more importantly, how can you be part of it? We will bring you through the theory and technicalities of the process and what it takes if you wish to develop your own Virtual Reality production.
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