Define, build and test a working app prototype in this intensive bootcamp using Lean and Agile Product Management and User Experience Design methods.
If this class is recorded, students will be sent the recording link within 7 days after class completion by email. Students are encouraged to download and save any shared materials (worksheets, deck if applicable) during class for later reference as they are not be shared by email.
Introduction to Lean UX + Bootcamp Project
Gathering and Story Mapping Requirements
Concepting/Sketching/Storyboarding for Target Audience
Interviewing + Concept Validation
Requirement Prioritization + Refinement
Storytelling Methods and Articulating Design Decisions
Interaction Design Fundamentals + Heuristics
Common UI Patterns
Prototyping Tools Overview
Sketching + Prototyping
You will need access to a laptop or computer with a working webcam and microphone as well as a strong internet connection.
This class will occur completely online using Zoom.
Class setup information will be emailed to all students signed up around 24 hours before (and again an hour before) your class launches.
Each individual class participant must have purchased a ticket
I learned UX at General Assembly in 2015 and within 1 year became a UX director at a digital marketing agency and within 2 years became co-founder of a UX design agency. Now, I create content that helps emerging designers learn how I was able to expedite my career. I love helping others gain confidence and take action in their life. Her past clients include Adobe, USA Today Network, Papyrus, and Robert Half
We understand that, sometimes, plans change. If you can no longer make it to a class or workshop, please email us at least 7 days before the scheduled event date. No refunds will be given to cancellations made within a week of the class or workshop.
Your registration for or attendance at any General Assembly offering indicates your agreement to abide by this Community Code of Conduct policy and its terms.