Good design goes beyond aesthetics. When you know how to approach problem solving creatively and implement intuitive solutions, you gain communication and collaboration skills that are invaluable in any role.

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Meet Danielle Gardner, User Experience Design Immersive Graduate

Danielle Gardner

Boosting a Skill Set


With previous careers as a business analyst and project manager, Danielle Gardner had a strong background in research, data, and problem-solving, which provided a strong foundation for GA’s User Experience Design Immersive course in Denver. “It surprised me how UX was rooted in research and data, and that it is about how things work and solving problems,” says Gardner. She parlayed her new skills into a product designer for execution management software GoSpotCheck. “I’m introducing design thinking to the organization,” she says. “Instead of just focusing on the features they want to deliver, I bring insight into the real problems their users have and how we might be able solve them.”

 

Learn more about Gardner’s journey and her new role.

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Related Design Resources

People group laughing

How to Ace Your Design Interview


You’ve polished your portfolio. You’ve got the interview. Now, go in prepared to impress the team — whether it’s a potential peer or the head of design. In partnership with InVision, the world’s leading product design platform, we’ve asked leaders at Nelson Cash, thoughtbot, The UX Notebook, GA, and more to share their do's and don’ts so you can ace your design interview.

 

Boy With Binoculars

Push for a Point of View


Good design is all about having a clear purpose. It’s about having a strong point of view—even if you might ruffle some feathers along the way. I chatted with people who have a strong point of view in their design — people from Google, Airbnb, Slack, Dropbox, and more. I wanted to peek inside their noggins to see what drives their decisions and informs their designs. Below are a few things I learned.

 

Author With Mother

UX Design Tips From Mom


After completing my User Experience Design Immersive course at General Assembly’s Singapore campus, I tried to explain to my 90-year-old mother what I had been studying. I got schooled, instead. I explained to her the definition of UX design, and Mom proceeded to demonstrate her understanding by walking me through her use of UX strategies in everyday life.

UX Wheel

Don’t Frustrate Users With Gaps in Your Product Experience


We’ve all experienced pain points when really good software doesn’t equate a really good experience. All too often, there’s a breakdown that occurs outside product screens, when a product or process hits the reality of the human experience or a user fails. These points of friction are frustrating to users and jeopardize your businesses. I call these gaps mode-shift friction, and it’s essential to resolve them wherever possible.