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What is product management? This integral role keeps a core product vision alive through various teams and multiple stages, from inception to completion. Our part-time product management courses teach the skills you need to lead a team — and product — to success. 

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Turn Idea Into Reality: Learn Product Management

Part-Time Courses


Enhance your professional potential. Learn in-demand skills in evening, weekend, or 1-week accelerated courses.


Meet Our Expert: Cliff Gilley, Product Management Instructor, GA Seattle

instructor-cliff-gilley

How would you define product management in two sentences?


Product management is the practice and profession of determining what to build, when to build it, and for whom you’re building a solution. It is the lynchpin of a successful product-based company, and a hub around which all activities of the company revolve.

    Learn In-Demand Skills in Our Product Management Courses and Bootcamps

    Agile Methodology

    Cliff Gilley, a Product Management instructor at GA Seattle, says, "The importance of the Agile way of thinking cannot be understated in the modern business of software and general product development; its application stretches from development and quality-assurance work up into product design and management, and even into marketing and business strategy. It’s essential for any product manager to understand the fundamentals of Agile methodologies so that they can influence an organization to change for the better or engage more meaningfully with their teams on a day-to-day basis.

    "General Assembly teaches Agile methodologies as it relates to software development in our part-time Product Management course, full-time Web Development Immersive (WDI), and in workshops. We focus on the difference between the principles of Agile methods and the real-world application of those methods. Expert instructors, who have used these methodologies to help teams through Agile processes in their own careers, prepare students for the use of Agile through lectures and practical examples from their real-world experiences. In WDI, we reinforce Agile principles through lessons on user stories, pair programming, and more."

    Read "A Beginner's Guide to Agile Methodologies" by Cliff Gilley.

    Competitor Analysis

    A competitor analysis is a way to identify your current and potential competitors and assess their strengths and weaknesses. This knowledge is key in developing a successful product, as it informs you of who you’re up against in the market and helps identify opportunities to set your brand apart from the pack.

    Customer Development

    Alex McCarthy, a Product Management instructor at GA Austin, says, “Customer development is the practice in which product managers and user experience (UX) designers interact with customers to learn more about their problems in order to create a product that meets their wants and needs. Customers include any current or prospective people who buy, use, or support your product. When product managers understand their customers, their problems, the environment in which those problems occur, and the value of solving them, the products will very likely succeed.

    Customer development is a core practice in developing profitable solutions with product-market fit that customers love to use. At General Assembly, we cover this early in our part-time Product Management course and reinforce it throughout to ensure that students learn how to apply the appropriate tool to match the situation.”

    Read "A Beginner’s Guide to Customer Development" by Alex McCarthy.

    Customer Focus

    Having a strong customer focus in a product or organization means putting customers’ wants and needs at the top of your business priorities. This builds a better relationship with your brand and drives better business performance.

    Influence Without Authority

    Being able to influence without authority means learning to lead by influence, by becoming a trusted advisor to various stakeholders. This is particularly useful for product managers, who, while working across many teams, often do not have immediate control over those teams’ workflows or priorities.

    Lean Methodology & Lean Startup

    Tricia Cervenan, a Product Management instructor at GA Seattle, says, "Lean became part of the software development lexicon thanks to entrepreneur Eric Ries, who in 2008 began teaching his own methodology to software startups. In 2011, he published the book The Lean Startup. The book’s main premise addressed this shift by introducing the “build-measure-learn” process to test a hypothesis. Essentially, you start with a problem that you think exists in the market (your hypothesis), build just enough of something for you to measure its success among customers, and use that learning to build something new, add on, or scale. Then repeat until the product has reached a steady state and proven that the product is valuable enough to users to have a team of people continue to develop it.

    "At GA, we teach lean skills and concepts during the Lean Startup section of our part-time Product Management course. We cover hypothesis development, minimum viable products (MVPs) and experiment testing, and the build-measure-learn cycle. We implicitly practice lean concepts in the way we quickly move from idea to testing with users, to planning future iterations. In a 10-week course, there isn’t time to worry about scale, so students get the opportunity to practice lean skills, giving them the most amount of value from the course with the least amount of waste."

    Read "A Beginner's Guide to Lean Methodologies" by Tricia Cervenan.

    Minimum Viable Product (or MVP)

    Cliff Gilley, Product Management instructor at GA Seattle, says, “The basic concept of a minimum viable product is simple — it’s the smallest amount of work you can do to deliver something of value to your market. It’s something that can be used to validate (or invalidate) a specific set of assumptions, to derisk potential complications in your go-to-market plan, and/or to test one or more specific hypotheses about your target users. Understanding what an MVP really is and why it’s important is critical to the success of most startup businesses and for the career trajectory of someone who wants to be a product manager.

    “At General Assembly, understanding the concept of MVP is a core component of our part-time Product Management course. Students engage in coursework and exercises that force prioritization decisions, backlog management, and stakeholder negotiation. The course’s final project is a pitch for an MVP solution to a valuable market problem, which sums up all of the skills and capabilities developed over the 10 weeks in class.”

    Read “A Beginner’s Guide to Minimum Viable Products (MVPs)” by Cliff Gilley.

    Product Vision

    Vince Law, Product Management instructor at GA San Francisco, says, “Leaders rarely stumble into their success; they enter their field with a resolve for how they will make a difference. They see things no one else does. They have a vision. Seeing things no one else can see takes practice. It’s not a bolt of lightning, but consistent practice that allows truly visionary leaders to constantly push the boundaries of what products can enable a better world. Forming a product vision enables you to set the North Star to guide you and your team toward a goal without leading you astray.

    “In General Assembly’s part-time Product Management course, students practice developing a product vision as part of their final project. The course guides each student through the steps from identifying a problem in the market to solving that problem — no matter how small the product or feature may be — through the development of the product ideas into a concrete vision, executable roadmap, along with success metrics, and product design.

    Read “A Beginner’s Guide to Product Vision” by Vince Law.

    Proto-persona

    A proto-persona is a tool for aligning a product team on a shared conception of the user during the initial ideation phase for an idea; it’s lightweight compared to a marketing persona based on extensive research. A proto-persona allows us to document our inherent assumptions about what our users care about so that we can continuously refine our understanding of the users and their problems.

    Rapid Prototyping

    Rapid prototyping is the process of quickly mocking up early draft versions of a product — building the fastest, cheapest, lowest-fidelity product you can in order to learn what you need to learn. A good prototype minimizes the chances of investing significant time, effort, and/or money to make something you might throw away.

    Risks and Assumptions

    Identifying and testing assumptions and risks is key in the product development cycle. Assumptions are statements you believe to be true about your product, which you can then test using a hypothesis statement. You’ll often prioritize which assumptions to tackle first by the risk they represent, i.e., what will happen if your assumption is incorrect?

    Roadmap

    A product roadmap is used to illustrate a product’s primary goals, themes, and features, and keep all stakeholders aligned throughout the development process. It’s typically oriented around time (e.g., weeks, months, quarters), and encompasses both long-term projects, milestones, and small wins.

    Stakeholder Management

    Stakeholder management is all about handling people — specifically, internal and external stakeholders such as developers, marketing and sales teams, executives, managers, customers, and funders. It’s one of a product manager’s most important functions, involving communication, status updates, tracking feedback, running effective meetings, resolving disagreements, and more.

    SWOT Analysis

    SWOT analysis — an acronym for strengths, weaknesses, opportunities, and threats — is a key tool in business strategy. This process allows businesses to discover growth opportunities, distinguish from competitors, leverage strengths, and anticipate challenges.

    Usability Testing

    Shebani Saxena, a UX Design Immersive instructor at General Assembly Hong Kong, says, "Usability testing is an integral part of user experience (UX) design that allows us to get feedback directly from users, thereby making a product that’s not only functional and user-friendly, but also provides value. It’s often done at the beginning of a design project, with an intention to check the design structure’s efficiency, the organization of content, and whether the design direction is in line with the users’ 'mental model,' motivations, and satisfaction. When incorporated towards the end of the design process, usability testing helps validate and evaluate whether the product’s design goals are met.

    "At GA, usability testing is covered extensively in our User Experience Design Immersive (UXDI) program, and on a basic level in our part-time User Experience Design course, on campus and online. Students learn the detailed methodology and relevant tools, and have ample opportunity to practice it in class as well as in projects. In class, students learn usability testing methods through practical exercises; in UXDI, for example, they do this by roleplaying as the moderator (test conductor), the participant (user), and the note-taker. Then they practice testing as part of virtually all their projects, including with real-world clients. By the end of the course, students are able to immediately apply their usability testing skills to new projects."

    Read Shebani's "Beginner's Guide to Usability Testing" here.

    User Interviews

    When building a product, user interviews reveal potential users’ habits, why and when they’ll need your product, how they’ll access it, and other key insights. This research is essential in validating or refuting assumptions a product team has about a new product.

    Wireframe

    A wireframe is a visual guide for a website or app used for planning, communicating, and testing ideas. Wireframes are key for communicating with stakeholders, testing your product with users, focusing on functionality, and more.

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