Hannah Atkin, Author at General Assembly Blog | Page 2

About Hannah Atkin

Hannah Atkin is a User Experience Director at Teach For America. She is a former television researcher and a GA UXDI alum. Find out more about Hannah on her personal site and follow her on Twitter at @hannahatkin.

Top 10 Blogs For User Experience Designers

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best ux design blogs

User experience is an industry that is constantly evolving. Whether you’re a new practitioner or a seasoned veteran it’s important stay up-to-date on the latest conversations and ideas happening in the industry. So how do you stay updated and relevant? Here’s a clue: you’re doing it right now. Reading blogs is a quick and easy way to remain current. Below you’ll find some of my all-time favorite user experience design blogs; including established industry leaders as well as niche blogs discussing innovative topics.

With no further ado and in no particular order, find our top 10 user experience design blogs:  Continue reading

4 Common User Interface Patterns You Should Be Using

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User Interface Patterns

“There are only patterns, patterns on top of patterns, patterns that affect other patterns. Patterns hidden by patterns. Patterns within patterns. If you watch close, history does nothing but repeat itself.” This quote comes from author Chuck Palahniuk’s novel Survivor, but it’s also a perfect summation of the world of user interfaces.

User Interface patterns (UI) are common best practices that serve as a reusable solution to a frequently occurring problems. Over time, users acclimate to these patterns and can even grow to expect them. Herein lies the issue. If a pattern becomes ubiquitous with a certain task, the user experience can be hindered if the pattern is not present or a suitable replacement is not offered.

As user experience designers, we need to keep up with these trends and patterns. However, it is not enough to just recognize and utilize them, but we must also understand the implications associated as well.

In this post, we will explore the following common UI patterns for further examples:

  • Input – Inline validation
  • Navigation – Infinite scroll
  • Content management – Hover controls
  • Data management – Draggable objects

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Essentials of Usability Testing

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Intro-To-Web-Usability

I’m sure you’ve heard that great web products have great usability. But what does that even mean?

Enter, LEMErS. No, not the monkeys; the mnemonic device.

Usability is determined and understood by testing the following criteria:

  • Learnability
  • Efficiency
  • Memorability
  • Error Management
  • Satisfaction

These elements can and should be tested using usability tests.

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