Cindy Brummer, Author at General Assembly Blog

What is UX Design?

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“UX” has become a buzzword that UX designers are often asked to define. The discipline of user experience is broad and reaches across many other design disciplines so its meaning can seem elusive. And for UX designers, it can be hard to explain in a few words.

UX Design Focuses on the User

User experience design focuses on designing for how a user interacts with an organization, whether through its services, products, website, or more. This kind of design centers on the user — their needs, goals, frustrations, and motivations.

Who is the user? A person! What type of person? That depends.

Great UX design seeks to understand the person who will be using the product, website, or service. This is really important for a specific reason: Rather than expecting a person to adapt to the specifications laid out in a website, app, or service, a UX designer considers the needs of the person they are designing for, and creates an intuitive interface that adapts to the user.

UX design is human-centered. This type of design is a mindset. It keeps the user at the center of what we do so that the user’s experience can be the best possible.

What’s great about this approach is that users who have a positive experience when interacting with a company or organization are more likely to reward that organization through additional visits, sales, or referrals. A positive user experience can be an economic driver, benefiting everyone.

UX Design’s Origins

We can see some principles of UX design that reach as far back as 4000 BC. Feng Shui is the Chinese philosophy of arranging a physical space to optimize the flow of energy. Much like a UX designer might design an app interface to be intuitive and easy to use, feng shui experts arrange the physical space of a room in the same manner.

We can see other principles of UX design throughout history. When computers entered the scene, human-computer interaction and usability became important disciplines to help people have better experiences.

It wasn’t until the 1990s when Don Norman, a cognitive scientist working at Apple, named this field “UX design.” Norman, who authored The Design of Everyday Things, felt that earlier disciplines of usability and human-computer interaction were too narrow. He wanted a term to describe a role that would encompass a broader range of skills to design human interactions.

Multiple studies from organizations such as McKinsey & Company, the UK Design Council, and others, have found that companies that prioritize design see a financial benefit. This is partly why so many people have taken an interest in UX.

Since user experience design is broad and encompasses several different disciplines, it’s understandable why so many people have questions about what UX design includes and how it relates to graphic design, visual design, product design, user interface design, or marketing.

Common UX Design Myths

Unfortunately, misunderstandings about user experience design have led to assumptions and confusion. You’re likely to run into an employer who believes they understand UX design, but in reality, they only know about one part in reality. Or, you might have a client that says, “I just need some UX.” 

It’s the UX designer’s job to figure out how to educate and inform those around us so we can eliminate these misconceptions.

Myth #1: UX is the same as UI design.

This is the most common misconception I run into. Organizations still think of UX as being focused on the user interface design of a website. They don’t always understand that the UI can improve with solid user research, information architecture, and user testing.

User interface design is a small piece of the overall UX puzzle. Before a UX professional even begins to design the interface, they should have solid research and an understanding of what problem they are trying to solve. Designing a user interface before researching user needs can lead to assumptions that confuse or frustrate your users.

Myth #2: UX is just for digital products.

User experience has been embraced in the digital world, but it’s not just for websites and apps. The foundations of user experience design can be applied across a broad range of industries and be useful for a web designer in developing services and physical products.

Myth #3: UX is just usability.

Usability is an essential component of UX design; it uncovers flaws and defects in the product or service. However, it’s just one part of UX design’s seven major sub-disciplines:

User Research
A UX designer spends time empathizing with users through interviews and observational research. 

Content Strategy
Quality content is a core component of a successful design. Designers must audit and create clear content that people find useful and helpful.

Information Architecture
Content must be organized so that it’s understandable, findable, and meaningful. Information architecture helps users understand their location within a design and what to expect. It informs many parts of the UX design, including the content, interface, and interactions.

Accessibility
By designing for accessibility, a UX designer ensures that all users can access and interact with a service or system regardless of their personal abilities. Accessibility is more than just checking for color contrast. It’s about designing to accommodate a wide range of people.

Usability
Nielsen Norman Group defines usability as “a quality attribute that assesses how easy user interfaces are to use.” It also refers to using testing to improve the user’s experience as they interact with your product or service.

Visual Design
Users are more likely to have a positive experience with a design that they enjoy using; designs that are aesthetically pleasing and consistent. UX designers often also need to ensure that the interfaces they design are beautiful and visually clear.

Interaction Design
UX designers who work on a product or system must also consider how that system behaves. Interaction design considers how the system behaves when the user interacts with it to understand what to do.

As you can see, good UX design covers more than usability alone. Depending on the specific role or organization, UX designers may need to have other skills as well.

UX Design Process

A UX designer often manages all of these sub-disciplines as part of the total UX design process. This process is not linear. In fact, it can feel quite messy. It typically looks very similar to a design thinking approach and has five key phases:

1. Empathy

In this phase, a UX strategist seeks to understand the people they are designing for. By developing empathy with the user base, the design team can learn about frustrations and motivations that will help them create better solutions later on. 

UX designers use these tools as part of the empathy phase:

  • User Interviews
  • Surveys
  • Observations
  • Stakeholder Interviews
  • Empathy Maps
  • Proto Personas

2. Definition

During the definition phase, the design team figures out the problem they are trying to solve. Armed with a solid understanding of the user, the design team creates insights from that data to address their core needs. The design team should try to spend as much time as possible in this phase, because it’s a key step before ideation begins.

UX designers use these tools as part of the definition phase:

  • Affinity Diagram
  • Point-of-View Statements
  • User Scenarios
  • Customer Journey Maps
  • Storyboards
  • User Personas
  • Heuristic Evaluations
  • Competitive Analysis
  • Problem Definition

3. Ideation

Once the problem has been identified, the UX design team can start developing ideas to solve that problem. Ideation is all about generating lots of ideas. It’s important to start by thinking of all the ideas you can before narrowing them down to those that are feasible.

UX designers use these tools as part of the ideation phase:

  1. Brainstorming
  2. Mind Mapping
  3. User Flow Diagrams

4. Prototyping

The UX design team then decides which of the ideas generated in the previous step to prototype. Prototyping allows the team to communicate the idea, advocate for ideas, and test feasibility. A prototype can be simple or complex. It should be created rapidly so that the idea can be tested.

UX designers use these tools as part of the prototyping phase:

  1. Low-Fidelity Prototypes
  2. High-Fidelity Prototypes
  3. Site Maps
  4. Interactive Prototypes

5. Testing

In the testing phase, a UX design team is trying to find out whether their prototype works or not. This is a time for evaluation, and a time to go back to the users to see how the prototype meets their needs.

UX designers use these tools as part of the testing phase:

  1. Usability Testing
  2. Testing Recommendations & Report

Because this approach is non-linear, sometimes a UX designer will loop back and forth between phases. A UX designer doesn’t always use every tool within all of the phases, but they’ll typically use at least one or two.

What does a UX designer do every day?

A UX designer’s job will vary depending on the role or company. Some companies look for generalists who have experience across all or most of the sub-disciplines described above. Other roles will be more specialized. A UX designer may focus on research or just on prototyping if needed, depending on the position.

Typically, a UX designer works with a team. Sometimes the team will have other UX designers, a product manager, and developers. This team may be responsible for designing products used by customers or internally within the company. Sometimes a designer will work on a single project for months at a time, or they might juggle multiple projects, especially if they work for an agency.

A UX designer is responsible for creating the deliverables of the phase they are working on, keeping their work on time according to the project schedule, and presenting their work. They may need to present to the rest of the design team, internal stakeholders, or clients.

Deliverables created for these audiences can vary. According to a 2015 article from Nielsen Norman Group, UX designers were most likely to create static wireframes and interactive prototypes, followed by flow charts, site maps, and usability reports. When presenting work, interactive prototypes were most common. These deliverables are the most accurate representation of the final product.

In addition to creating wireframes and prototypes, a UX designer may:

  • Plan user research
  • Identify the target audience
  • Interview and survey users
  • Analyze qualitative and quantitative user research
  • Create a content inventory
  • Design a style guide or add to a design library
  • Conduct usability testing
  • Analyze usability testing results

Summary

UX design is like an umbrella that covers multiple areas, and a UX designer is expected to be familiar with all areas. Because UX design is so broad, and because the term itself has become popular relatively recently, it’s often misunderstood. 

At its foundation, good UX design is about putting the user first. By empathizing with the user, a UX designer can create products and services that anticipate and meet users’ needs. The UX process isn’t linear; great UX design is an iterative process that continues to loop back with the user to test and improve the design team’s ideas.

7 Must-Read UX Design Books

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If you search on Amazon for books using the key phrase “UX design”, more than 1,000 titles will appear. That’s a lot of titles to wade through if you’re looking to read about user experience! One of the most difficult parts of making a list of the best UX books is that there are so many awesome ones out there. I could write a must-read list that goes on forever.

I chose the following UX titles either because they have played a significant role in the way I view my place as a UX designer or because they address foundational design topics that every UX designer should understand. I’m leaving out a fair number that have been published in all aspects of design, from usability and research to interaction design and how to present and speak to your design decisions. This reading list is intended for you to use as a starting point.

1. Badass: Making Users Awesome by Kathy Sierra

Kathy Sierra’s book is all about the strategy for creating successful products and services. Badass: Making Users Awesome looks at how to look at a product or service from the user’s perspective.

So instead of relying on marketing tactics that might be unethical, we can create products that lead users to champion them with their friends and family. A win for everyone!

The design and layout of the book is unlike that of most — it lays out the argument with a lot of visuals. And it’s an easy read. This has led to some negative reviews complaining that the book is just a PowerPoint PDF. Lay that aside, and the message is strong. It’s a great look at the point-of-view statement and how a well-written one can be influential in creating awesome products that users love.

When you read this book, it will start to make sense why some products do really well in the market and why others don’t. It will help show you how to shift your design strategy so that it can be successful too.

2. Just Enough Research by Erika Hall

Erika Hall’s book on UX research is a joyful and informative read you could probably finish in a single day. 

This slim how-to manual, published by A Book Apart, walks the reader through the basics of user research, from talking to stakeholders in an organization through analysis and reporting. Hall’s writing style makes the topic — which can be dry in other books — fun and approachable. 

She’s also realistic in her advice to readers. She recognizes the constraints in time and budget that all UX designers face in their day to day jobs, so she proposes how best to navigate these situations and what alternative methods to employ.

Just Enough Research’s current edition was updated with a new chapter on surveys and why designers must be very careful about using these often-abused metrics in their research.

Even if you aren’t a UX researcher, this book explains how you can implement research in your process and spot your own biases so you can design a better user experience.

3. The Design of Everyday Things by Don Norman

The Design of Everyday Things is a standard on most design-reading lists for a reason. This book was originally published in 1988 with the title “The Psychology of Everyday Things”. It was revised in 2013 with a major update to some of the examples to make it more relevant to today. 

Norman’s book lays the landscape for usability in human-centered design. In it, Norman lays out how human psychology affects everyday actions, why it’s natural for humans to make mistakes, and how technology can help rather than cause errors. Norman also explains human-centered design and proposes principles for good design.

I listened to this book on Audible, and a PDF accompanied the audio book so I could view the examples, which are especially helpful in understanding affordances and signifiers.

Vox produced a great video about one of the examples in the book — how doors are designed well, and how they are designed badly. If you’ve ever struggled with figuring out a door, sink, stove, switches, or other interface — the problem isn’t you. It’s the design.

Norman’s classic book explains why bad design happens, what good design is, and the constraints designers face when designing.

4. Designing with the Mind in Mind by Jeff Johnson

Sometimes designers follow a set of rules for designing user interfaces without understanding why certain patterns and methods work. This book changes that.

Jeff Johnson’s Designing with the Mind in Mind lays out the perceptual and cognitive psychology that are the foundation for intuitive interfaces.

For example, how does human perception work? How is the eye structured and how do we read? What can we do as designers to ensure that people can see the information we design?

Johnson walks through an explanation of human vision, attention, memory, and decision-making for a deep-dive into why we perceive the way we perceive. After reading this book, UX designers will have a better idea of why we have design rules so they can make educated decisions about tradeoffs between budget, time, and competing design rules.

5. About Face: The Essentials of Interaction Design 4th Edition by Alan Cooper, Robert Reiman, David Cronin, and Christopher Noessel

About Face completely changed the way I think about interaction design. Admittedly, I’ve only read sections of the book, due to its length. Still, it’s a reference when I have questions about how to approach interaction design and UI design.

This book is broken into three parts. It starts with introducing goal-directed design and how to approach digital projects. Then it moves through designing for behavior and form. Lastly, it looks at the differences in designing for desktop, mobile, and web applications.

My read of the book focused on designing for behavior, and my biggest “ah-ha” moment came when reading about optimizing for intermediate users. Much of the struggle designers have is in how to manage the different needs between beginners and experts. This chapter explains that we should focus on intermediates. We should guide beginning users to become intermediates as soon as possible, and aim to provide opportunities for advanced users to use our products without holding them back.

This book includes a number of other useful concepts to consider when designing user interfaces. At 659 pages, it might be a little too much to read in one sitting, but it should be in the designer library.

6. Don’t Make Me Think by Steve Krug

Steve Krug’s classic book introduced me to usability and usability testing, and launched me into my current career as a UX designer. Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability is now in its third edition. 

It’s short, easy to read, and a great manual for designers just getting started in usability testing. Krug wrote it based on his 30 years as a usability consultant for organizations including Apple, NPR, and the International Monetary Fund. Even if you already understand why you should do usability testing, chances are you work with people who don’t understand. This book is a great gift for those people. It explains why you should test, how to keep it simple, and how to keep it from being a budget suck. The newest edition has a new chapter about usability for mobile websites and apps, and all of the examples are updated.

If you want to take it a step further, consider Krug’s second book, Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. This book explains everything you need to know to get started with usability testing with little or no cost. It includes how to recruit, how to conduct a test session, and how to involve your team. 

7. Change by Design by Tim Brown

IDEO CEO Tim Brown explains design thinking and how it should be used at every level of a business. This isn’t a manual for designers. It’s geared towards people outside of the industry, but I included it on this list because of the examples.

IDEO is a well-known human-centered design firm, and the examples Brown provides are straight from IDEO’s project list. While sometimes it feels more like a sales pitch, the case studies are interesting examples of how design thinking is applied.

UX designers who read this book can look at design thinking from a perspective outside the industry and use the examples to explain how design thinking can be used in every industry and in every discipline — it’s not just for designers.

Conclusion

I couldn’t include all of my favorite user experience books on this list. There are just too many amazing titles, and I already have about three times as many on my “to-read” list. These must-read UX design books are a great place to get started if you’re looking for some summer reading to help you advance your design career.